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html 代码
<!DOCTYPE html>
<html>
<head>
<meta charset=”UTF-8″ />
<title>小球跳动</title>
<style type=”text/css”>
canvas {
border: 3px solid orange;
margin: 0 auto;
display: block;
}
</style>
</head>
<body>
<canvas id=”myCanvas” width=”600″ height=”600″></canvas>
</body>
<script type=”text/javascript”>
//获取绘制环境
var canvas = document.getElementById(‘myCanvas’)
var canvasObj = canvas.getContext(‘2d’)
//随机函数
function randomFun(x, y) {
return Math.floor(Math.random() * (y – x + 1) + x)
}
function Ball() {
this.r = randomFun(10, 30)
this.color =
‘rgb(‘ +
randomFun(0, 255) +
‘,’ +
randomFun(0, 255) +
‘,’ +
randomFun(0, 255) +
‘)’
this.x = randomFun(this.r, canvas.width – this.r)
this.y = randomFun(this.r, canvas.height – this.r)
this.speedX = randomFun(3, 6) * (randomFun(0, 1) ? 1 : -1)
this.speedY = randomFun(3, 6) * (randomFun(0, 1) ? 1 : -1)
}
Ball.prototype.move = function() {
this.x += this.speedX
this.y += this.speedY
if (this.x <= this.r) {
this.x = this.r
this.speedX *= -1
}
if (this.x >= canvas.width – this.r) {
this.x = canvas.width – this.r
this.speedX *= -1
}
if (this.y <= this.r) {
this.y = this.r
this.speedY *= -1
}
if (this.y >= canvas.height – this.r) {
this.y = canvas.height – this.r
this.speedY *= -1
}
}
Ball.prototype.draw = function() {
canvasObj.beginPath()
canvasObj.arc(this.x, this.y, this.r, 0, Math.PI * 2, false)
canvasObj.fillStyle = this.color
canvasObj.fill()
}
var balls = []
for (var i = 0; i < 10; i++) {
var ball = new Ball()
ball.draw()
balls.push(ball)
}
setInterval(function() {
canvasObj.clearRect(0, 0, canvas.width, canvas.height)
for (var i = 0; i < balls.length; i++) {
balls[i].move()
balls[i].draw()
}
}, 100)
</script>
</html>
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