前端开发canvas刮刮乐

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html 代码

<!DOCTYPE html>
    <head>
        <meta charset=”UTF-8″ />
        <title>刮刮乐</title>
        <style type=”text/css”>
            * {
                margin: 0;
                padding: 0;
            }
            #crad {
                width: 320px;
                height: 568px;
                margin: 0 auto;
                background: url(http://www.w3cfuns.com/misc.php?mod=attach&genre=editor&aid=3b7811d6e94f72c4b3bd4e13a2e6fb5d)
                    no-repeat;
                background-size: 320px 568px;
                position: relative;
            }
            #myCanvas {
                /*border: 3px solid gray;*/
                position: absolute;
                left: 30px;
                top: 192px;
            }
            #p1 {
                position: absolute;
                left: 30px;
                top: 192px;
                width: 261px;
                height: 131px;
                font-size: 40px;
                color: deepskyblue;
                line-height: 131px;
                text-align: center;
            }
        </style>
    </head>
    <body>
        <div id=”crad”>
            <p id=”p1″>一等奖</p>
            <canvas id=”myCanvas” width=”261″ height=”131″></canvas>
        </div>
    </body>
    <script type=”text/javascript”>
        function randomFun(m, n) {
            return Math.floor(Math.random() * (n – m + 1) + m)
        }
        var arr = [‘一等奖’, ‘二等奖’, ‘三等奖’, ‘谢谢惠顾’]
        //随机奖对应的下标
        var index = randomFun(0, arr.length – 1)
        //显示奖项
        var p1 = document.getElementById(‘p1’)
        p1.innerHTML = arr[index]
        var cradObj = document.getElementById(‘crad’)
        var pObj = document.getElementById(‘p1’)
        var canvas = document.getElementById(‘myCanvas’)
        var canvasObj = canvas.getContext(‘2d’)
        canvasObj.fillStyle = ‘gray’
        canvasObj.fillRect(0, 0, canvas.width, canvas.height)
        canvas.onmousedown = function() {
            canvas.onmousemove = function(e) {
                var event1 = window.event || e
                var X = event1.offsetX
                var Y = event1.offsetY
                canvasObj.globalCompositeOperation = ‘destination-out’
                canvasObj.beginPath()
                canvasObj.arc(X, Y, 20, 0, Math.PI * 2, false)
                canvasObj.fill()
                var imgageDate = canvasObj.getImageData(
                    0,
                    0,
                    canvas.width,
                    canvas.height,
                )
                var colors = imgageDate.data
                var count = 0
                for (var i = 0; i < colors.length; i += 4) {
                    if (colors[i + 3] == 0) {
                        count++
                    }
                }
                if (count > (colors.length / 4) * 0.7) {
                    canvasObj.clearRect(0, 0, canvas.width, canvas.height)
                }
            }
            //添加鼠标松开事件
            canvas.onmouseup = function() {
                canvas.onmousemove = null
            }
        }
    </script>
</html>
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