前端H5 canvas 爱心和彩虹雨

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html 代码

<!doctype html>
<head>
    <meta charset=”utf-8″>
    <title></title>
</head>
<body>
    <canvas id=”canvas”></canvas>
    <script>
        var canvas = document.getElementById(‘canvas’),
            ctx = canvas.getContext(‘2d’),
            canvasW = canvas.width = window.innerWidth,
            canvasH = canvas.height = window.innerHeight,
            canvasWHalf = canvasW / 2,
            canvasHHalf = canvasH / 2,
            xoff = canvasWHalf – 306,
            yoff = 50,
            bg = ‘00061a’,
            id = 0,
            raindrops = [],
            minSize = 1,
            maxSize = 4,
            minSpeed = 5,
            maxSpeed = 20,
            minHue = 0,
            maxHue = 360,
            maxAmount = 50;
        function random(min, max) {
            if (arguments.length < 2) {
                max = min;
                min = 0;
            }
            return Math.floor(Math.random() * (max – min) + min);
        }
        function hexToRGB(hex, opacity) {
            var rgb = ”;
            hex.match(/.{2}/g).forEach(function (n) {
                rgb += (parseInt(n, 16)) + ‘,’;
            });
            return ‘rgba(‘ + rgb + opacity + ‘)’;
        }
        function draw() {
            // Heart
            ctx.fillStyle = hexToRGB(bg, ‘0.1’);
            ctx.beginPath();
            // Left half
            ctx.moveTo(0, 0);
            ctx.lineTo(canvasWHalf, 0);
            ctx.lineTo(304 + xoff, 97 + yoff);
            ctx.bezierCurveTo(282 + xoff, -5 + yoff, 80 + xoff, -6 + yoff, 76 + xoff, 165 + yoff);
            ctx.bezierCurveTo(74 + xoff, 251 + yoff, 184 + xoff, 300 + yoff, 304 + xoff, 447 + yoff);
            ctx.lineTo(canvasWHalf, canvasH);
            ctx.lineTo(0, canvasH);
            // Right half
            ctx.moveTo(canvasW, 0);
            ctx.lineTo(canvasWHalf, 0);
            ctx.lineTo(304 + xoff, 97 + yoff);
            ctx.bezierCurveTo(326 + xoff, 5 + yoff, 528 + xoff, 6 + yoff, 532 + xoff, 165 + yoff);
            ctx.bezierCurveTo(534 + xoff, 251 + yoff, 424 + xoff, 300 + yoff, 304 + xoff, 447 + yoff);
            ctx.lineTo(canvasWHalf, canvasH);
            ctx.lineTo(canvasW, canvasH);
            ctx.closePath();
            ctx.fill();
            // Raindrops
            for (var i = 1; i < id; i++) {
                raindrops[i].fall();
            };
        }
        var Raindrop = function () {
            id++;
            this.y = random(-canvasH);
            this.x = random(canvasW);
            this.size = random(minSize, maxSize);
            this.speed = random(minSpeed, maxSpeed);
            this.color = ‘hsl(‘ + random(minHue, maxHue) + ‘,100%,55%)’;
            this.origColor = this.color;
            this.id = id;
            raindrops[id] = this;
        };
        Raindrop.prototype.fall = function () {
            this.y += this.speed;
            if (this.y >= canvasH) {
                this.y = random(-canvasH);
                this.x = random(canvasW);
            }
            ctx.save();
            ctx.beginPath();
            var gradient = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, this.size);
            gradient.addColorStop(0, ‘#fff’);
            gradient.addColorStop(0.5, this.color);
            gradient.addColorStop(1, hexToRGB(bg, 0));
            ctx.rect(this.x, this.y, this.size, maxSpeed);
            ctx.fillStyle = gradient;
            ctx.fill();
            ctx.closePath();
            ctx.restore();
        };
        (function init() {
            ctx.fillStyle = ‘#’ + bg;
            ctx.fillRect(0, 0, canvasW, canvasH);
            for (var i = 0; i < maxAmount; i++) {
                new Raindrop();
            }
        }());
        function animate() {
            draw();
            window.requestAnimationFrame(animate);
        }
        window.requestAnimationFrame(animate);
        function mouseTrail(x, y) {
            ctx.save();
            ctx.globalCompositeOperation = ‘overlay’;
            ctx.fillStyle = ‘rgba(255,255,255,0.1)’;
            ctx.arc(x, y, 50, 0, Math.PI * 2);
            ctx.fill();
            ctx.restore();
        }
        window.addEventListener(‘mousemove’, function (cursor) {
            mouseTrail(cursor.x, cursor.y);
        });
    </script>
</body>
</html>
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