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网上归纳了一下移动端各种触屏事件,封装起来方便使用,可以省得引用zepto等框架
代码片段 1
<!doctype html>
<html>
<head>
<meta charset=”utf-8″>
<meta name=”viewport” content=”width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no”>
<title>网站编辑和前端开发的区别:无标题文档</title>
<style>
div {
width: 100px;
height: 100px;
line-height: 100px;
margin-bottom: 10px;
background: red;
text-align: center;
color: #fff;
}
</style>
<script>
/***
@name:触屏事件
@param {string} element dom元素
{function} fn 事件触发函数
***/
var touchEvent = {
/*单次触摸事件*/
tap: function (element, fn) {
var startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
}, false);
element.addEventListener(‘touchend’, function (e) {
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY;
// 在部分设备上 touch 事件比较灵敏,导致按下和松开手指时的事件坐标会出现一点点变化
if (Math.abs(startTx – endTx) < 6 && Math.abs(startTy – endTy) < 6) {
fn();
}
}, false);
},
/*两次触摸事件*/
doubleTap: function (element, fn) {
var isTouchEnd = false,
lastTime = 0,
lastTx = null,
lastTy = null,
firstTouchEnd = true,
body = document.body,
dTapTimer, startTx, startTy, startTime;
element.addEventListener(‘touchstart’, function (e) {
if (dTapTimer) {
clearTimeout(dTapTimer);
dTapTimer = null;
}
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
}, false);
element.addEventListener(‘touchend’, function (e) {
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
now = Date.now(),
duration = now – lastTime;
// 首先要确保能触发单次的 tap 事件
if (Math.abs(startTx – endTx) < 6 && Math.abs(startTx – endTx) < 6) {
// 两次 tap 的间隔确保在 500 毫秒以内
if (duration < 301) {
// 本次的 tap 位置和上一次的 tap 的位置允许一定范围内的误差
if (lastTx !== null &&
Math.abs(lastTx – endTx) < 45 &&
Math.abs(lastTy – endTy) < 45) {
firstTouchEnd = true;
lastTx = lastTy = null;
fn();
}
}
else {
lastTx = endTx;
lastTy = endTy;
}
}
else {
firstTouchEnd = true;
lastTx = lastTy = null;
}
lastTime = now;
}, false);
// 在 iOS 的 safari 上手指敲击屏幕的速度过快,
// 有一定的几率会导致第二次不会响应 touchstart 和 touchend 事件
// 同时手指长时间的touch不会触发click
if (~navigator.userAgent.toLowerCase().indexOf(‘iphone os’)) {
body.addEventListener(‘touchstart’, function (e) {
startTime = Date.now();
}, true);
body.addEventListener(‘touchend’, function (e) {
var noLongTap = Date.now() – startTime < 501;
if (firstTouchEnd) {
firstTouchEnd = false;
if (noLongTap && e.target === element) {
dTapTimer = setTimeout(function () {
firstTouchEnd = true;
lastTx = lastTy = null;
fn();
}, 400);
}
}
else {
firstTouchEnd = true;
}
}, true);
// iOS 上手指多次敲击屏幕时的速度过快不会触发 click 事件
element.addEventListener(‘click’, function (e) {
if (dTapTimer) {
clearTimeout(dTapTimer);
dTapTimer = null;
firstTouchEnd = true;
}
}, false);
}
},
/*长按事件*/
longTap: function (element, fn) {
var startTx, startTy, lTapTimer;
element.addEventListener(‘touchstart’, function (e) {
if (lTapTimer) {
clearTimeout(lTapTimer);
lTapTimer = null;
}
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
lTapTimer = setTimeout(function () {
fn();
}, 1000);
e.preventDefault();
}, false);
element.addEventListener(‘touchmove’, function (e) {
var touches = e.touches[0],
endTx = touches.clientX,
endTy = touches.clientY;
if (lTapTimer && (Math.abs(endTx – startTx) > 5 || Math.abs(endTy – startTy) > 5)) {
clearTimeout(lTapTimer);
lTapTimer = null;
}
}, false);
element.addEventListener(‘touchend’, function (e) {
if (lTapTimer) {
clearTimeout(lTapTimer);
lTapTimer = null;
}
}, false);
},
/*滑屏事件*/
swipe: function (element, fn) {
var isTouchMove, startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
isTouchMove = false;
}, false);
element.addEventListener(‘touchmove’, function (e) {
isTouchMove = true;
e.preventDefault();
}, false);
element.addEventListener(‘touchend’, function (e) {
if (!isTouchMove) {
return;
}
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
distanceX = startTx – endTx
distanceY = startTy – endTy,
isSwipe = false;
if (Math.abs(distanceX) > 20 || Math.abs(distanceY) > 20) {
fn();
}
}, false);
},
/*向上滑动事件*/
swipeUp: function (element, fn) {
var isTouchMove, startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
isTouchMove = false;
}, false);
element.addEventListener(‘touchmove’, function (e) {
isTouchMove = true;
e.preventDefault();
}, false);
element.addEventListener(‘touchend’, function (e) {
if (!isTouchMove) {
return;
}
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
distanceX = startTx – endTx
distanceY = startTy – endTy,
isSwipe = false;
if (Math.abs(distanceX) < Math.abs(distanceY)) {
if (distanceY > 20) {
fn();
isSwipe = true;
}
}
}, false);
},
/*向下滑动事件*/
swipeDown: function (element, fn) {
var isTouchMove, startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
isTouchMove = false;
}, false);
element.addEventListener(‘touchmove’, function (e) {
isTouchMove = true;
e.preventDefault();
}, false);
element.addEventListener(‘touchend’, function (e) {
if (!isTouchMove) {
return;
}
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
distanceX = startTx – endTx
distanceY = startTy – endTy,
isSwipe = false;
if (Math.abs(distanceX) < Math.abs(distanceY)) {
if (distanceY < -20) {
fn();
isSwipe = true;
}
}
}, false);
},
/*向左滑动事件*/
swipeLeft: function (element, fn) {
var isTouchMove, startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
isTouchMove = false;
}, false);
element.addEventListener(‘touchmove’, function (e) {
isTouchMove = true;
e.preventDefault();
}, false);
element.addEventListener(‘touchend’, function (e) {
if (!isTouchMove) {
return;
}
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
distanceX = startTx – endTx
distanceY = startTy – endTy,
isSwipe = false;
if (Math.abs(distanceX) >= Math.abs(distanceY)) {
if (distanceX > 20) {
fn();
isSwipe = true;
}
}
}, false);
},
/*向右滑动事件*/
swipeRight: function (element, fn) {
var isTouchMove, startTx, startTy;
element.addEventListener(‘touchstart’, function (e) {
var touches = e.touches[0];
startTx = touches.clientX;
startTy = touches.clientY;
isTouchMove = false;
}, false);
element.addEventListener(‘touchmove’, function (e) {
isTouchMove = true;
e.preventDefault();
}, false);
element.addEventListener(‘touchend’, function (e) {
if (!isTouchMove) {
return;
}
var touches = e.changedTouches[0],
endTx = touches.clientX,
endTy = touches.clientY,
distanceX = startTx – endTx
distanceY = startTy – endTy,
isSwipe = false;
if (Math.abs(distanceX) >= Math.abs(distanceY)) {
if (distanceX < -20) {
fn();
isSwipe = true;
}
}
}, false);
}
}
</script>
<script>
window.onload = function () {
var aDiv = document.getElementsByTagName(“div”);
touchEvent.tap(aDiv[0], function () {
alert(“单次触摸”);
})
touchEvent.doubleTap(aDiv[1], function () {
alert(“两次触摸”);
})
touchEvent.longTap(aDiv[2], function () {
alert(“长按”);
})
touchEvent.swipe(document, function () {
alert(“滑屏了”);
})
touchEvent.swipeUp(document, function () {
alert(“向上滑屏了”);
})
touchEvent.swipeDown(document, function () {
alert(“向下滑屏了”);
})
touchEvent.swipeLeft(document, function () {
alert(“向左滑屏了”);
})
touchEvent.swipeRight(document, function () {
alert(“向右滑屏了”);
})
}
</script>
</head>
<body>
<div class=”box1″>单次触摸我</div>
<div class=”box2″>两次触摸</div>
<div class=”box3″>长按我</div>
<span>试一试在屏幕上任意区域滑动</span>
</body>
</html>
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